Who owns what
The components were never the problem. It started as a component library with docs in Figma, which was the right shape for what the company needed then, but as more products came along it got unclear when to use the system and when not to, and who owned which bits. The system team got pulled into approval funnels that should've sat with the teams instead, and teams ended up deferring to us rather than deciding things themselves.
So we worked out an operating model. The system goes across the products and creates a holistic foundation that everyone builds from, but product decisions and experiences still sit with the teams. We provide the general and shared solutions, teams consume those to build the experiences they need for THEIR users and products. They own that. We own the foundation.
Teams take what they need and ignore what they don't, and as long as they're building on the foundations, what they ship is theirs to be responsible for. It means accepting variation nobody centrally controls, which beats routing every decision through one team and watching the system become something people work around.
And we expect gaps. We want to hear about them, because a team hitting the edge of what the system covers tells us what to build next.